![]() I've hung off the sides of railings and hopped past as a guard wandered by, completely oblivious. ![]() ![]() You may slip in and out of windows, through secret passageways below floors or on the beams above a room full of guards. Styx is still able to produce and control clones, so you could puke one out and send him to go and detach some cargo onto a sleeping guard below while you sneak behind another guard distracted by the chaos. How you get to those places is up to you. The mission is set over a large level, with waypoints to guide you. There are many ways to tackle a mission, of which there are eight after the tutorial. Items that make a noise show up on the screen as blue, so you'll know in advance which ones to avoid while traversing the area. Pressing in the right stick allows you to see any items in the immediate area that you can collect in yellow, enemies and their direction of view in red, as well as ropes or items you can climb on in gold. These can be avoided by taking in your surroundings in Amber Vision, the Goblin power that highlights items of use. Pressing "B" puts Styx into a crouch where he will make less sound when he walks, but touching into chairs and vases may cause them to fall over or break, making noise that will alert nearby guards to your presence. The aim of the game is to skulk about the levels on your little goblin legs, collecting items for crafting and fulfilling smaller side missions for extra skill points, but remain unseen while doing so. Shoot first, think later! So, Styx: Shards of Darkness was perhaps one of the harder games I could play to earn my stealthy sea legs.
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